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Resize before initialization in TestApplet causes crash (perhaps very minor)

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[Jade 2.0] If the screens resolution is smaller than the the System.Drawing.Size within the testform the resize methode gets called before the game itself got initialized. Therefore the calls of game-methods within the resize-method causes a nullpointer exception.
Surely this is not a engine bug, but as I encountered this issue testing my app on a laptop with a small solution, maybe its worth to fix it before someone else starts wondering why the testapp doesnt work for him.

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